Prior to joining Tabula Digita, Mr. Clegg founded and launched the company iStadium where he created the world�s largest games. In short, he developed games that 60,000 people in one stadium could play simultaneously. Mr. Clegg invented, tested, and managed the production of all computer-based products for the company. He is the sole inventor on all 4 of the iStadium patent applications. His work at iStadium earned him an Invision Award in 1999. In 1998 Mr. Clegg was named to the Silicon Alley Top 100 by the Silicon Alley Breakfast Club. He has been a speaker at the Silicon Alley 2000, American Center for Design, and Razorfish 2000 conferences. Mr. Clegg has been working with interactive media and education since 1987. In 1988, Mr. Clegg started his first company, Instructional Sports Software, where he developed the first player training software for NFL football and NCAA basketball programs. His clients included the Minnesota Vikings, the Cleveland Browns, and the University of Michigan Basketball team. Mr. Clegg�s work in interactive video quarterback training made him a finalist for the 1991 Invision Awards. From 1994 through 1996, Mr. Clegg served as Director of Multimedia for Digital Impact of Tulsa Oklahoma where he was responsible for the creation and management of the multimedia division. Mr. Clegg�s first CD-ROM with Digital Impact won Family PC�s Top Product of the Year Award in 1994, and a People�s Choice Award from Macromedia. In addition to training athletes, coaching, and writing children�s edutainment, Mr. Clegg gained classroom experience in the 2001-2002 school year teaching Algebra 1 and Algebra 2 at the high school level in the New York City public school system. Mr. Clegg began his education at the University of Michigan, received a BA in Philosophy from Akron University and continued with graduate work in Education at the University of Akron. |